

In 2010, 2K Marin announced that they were rebooting the storyline: an FPS set exclusively in the USA in The '50s. as well as Steam.Īfterward, the future of X-COM became uncertain due to the rights passing between various companies. As of March 2016, all three games of the classic series (along with Enforcer and Interceptor) are available at GOG.com note Link goes to the first game. Then came X-COM: Enforcer (2001), a Gaiden Game which ditched the strategy outright in favor of an FPS. Next was X-COM: First Alien Invasion, an e-mail game. The last days of MicroProse (and its acquisition by Hasbro Interactive) saw three Genre Shifted offerings: X-COM: Interceptor (1998), an interquel which kept the base management elements while swapping out the strategy missions for a space-bound flight sim. Apocalypse took place another 40 years later in an isolated city, and included the option to play in real-time. Despite its modest origins, the X-COM legacy was not a solo act: While Gollop's team set to work on a sequel called X-COM: Apocalypse, an in-house crew at MicroProse beat him to the punch in 1995 with a Mission-Pack Sequel: X-COM: Terror from the Deep, set 40 years after the First Alien War. The first title, UFO: Enemy Unknown (marketed as X-COM: UFO Defense in North America) was a watershed title for the genre. Although the games have a fair amount of randomness, the better player will tend to win. What follows is a mix of Turn-Based Tactics and resource management. Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching flying saucers (either by storming their landing sites or shooting them down). The brainchild of Julian Gollop and assorted MicroProse personnel, X-COM is a British series of games created in 1993.
